MIDNIGHT SPIKAGE 2 has arrived LOL

-=[MC]=-SCREAMER
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MIDNIGHT SPIKAGE 2 has arrived LOL

Post by -=[MC]=-SCREAMER »

hey guys , just to let u all know , we have a backup server , or an extra server , whatever u wanna call it , we now have midnight spikage 2 , the ip is 82.136.40.251:27960 , for those with admin , all the passes are the same as m/s , there will be a message on midnight spikage for when its full to say please visit our other server blah blah blah lol , just thought i would let u know now its all set up and running
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Wimpeh
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Post by Wimpeh »

make it partypanzer all the time imo :P
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blackangel
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Post by blackangel »

thats great scream :wink:
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Post by Belleraphon »

So uh.. are there any cool ways to remember that number lol, such as midnight.spikage2.com lol.
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DreamTheater
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Post by DreamTheater »

yeah party panzer like wimpeh said that be pretty cool
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Post by BoBo »

it is midnight2.spikage.com
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Post by -=[MC]=-TOASTED »

i knew that would come in handy some day :lol:
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Post by Wimpeh »

i have this like uber settings for a etpub server.. its like instagib with panzers <3

the panzerbullet goes like 999999 times as fast... and u really have 2 hit the person, u cant shoot the ground under him or w/e
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Post by DreamTheater »

sweet put it in on the server :D
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Post by m0pX »

Wimpeh wrote:i have this like uber settings for a etpub server.. its like instagib with panzers <3

the panzerbullet goes like 999999 times as fast... and u really have 2 hit the person, u cant shoot the ground under him or w/e
That the config we played on a couple of days ago on your server? I agree, put that on ms2. Really fun lol
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Post by Wimpeh »

yeah we did.. lol non1ck and me know lots of fun configs for servers.. eg panzerrace lawl!
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Post by m0pX »

Panzer race is fun :D And Satchel race.
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Post by SPiKed X »

I say yeah lets use that server as an instagib server .... just wit panzies instead of mausers :P Wit fast spawn times and fast recharges, and sorta high speed...prob 450 or so on the speed, I always thought 500 was too much.
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Post by Wimpeh »

lol yeah.. i pwn at panzerrace and satchelrace.. m0px is zero skilled tbh

i won like everytime sometimes with even 2 shots :D
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Post by m0pX »

I didn't even know where the truck on that panzer race was until nonick changed the map :x
Last edited by m0pX on Mon Mar 27, 2006 4:18 pm, edited 1 time in total.
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Wimpeh
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Post by Wimpeh »

THAT DOESNT MATTER!
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Post by m0pX »

Yes it does :D
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Post by Wimpeh »

tbh i didnt know it either.. i told u first one that is at the truck wins.. but i didnt even know if there was a truck.. i just blew myself away twice and found it.. so i won.. :roll:
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Post by m0pX »

Oh fine :( :(
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Post by Wimpeh »

we only need a way 2 dissable all other classes but i think u know lol, i havent looked it up yet

well this is what i used:

Code: Select all

// timelimit [float]
// Sets the time limit (in minutes) of the current round.  This can be a
// floating point value, such as 15.5 which means 15 minutes, 30 seconds.
// [Default: Set by each map]
//set timelimit 25

// g_userAlliedRespawnTime [integer]
// Time (in seconds) betweed allied respawns
// [Default: Varies by map]
set g_userAlliedRespawnTime 5

// g_userAxisRespawnTime [integer]
//  Time (in seconds) between axis respawns
// [Default: Varies by map]
set g_userAxisRespawnTime  5

// g_covertopschargetime [integer]
// Time (in milliseconds) that it takes a covert ops to fully recharge
// [Default: 30000]
set g_covertopschargetime 30000

// g_soldierchargetime [integer]
// Time (in milliseconds) it takes a soldier to fully recharge
// [Default: 20000]
set g_soldierchargetime 0

// g_ltchargetime [integer]
// Time (in milliseconds) it takes a lieutenant to fully recharge
// [Default: 40000]
set g_ltchargetime 30000

// g_engineerchargetime [integer]
// Time (in milliseconds) it takes an engineer to fully recharge
// [Default: 30000]
set g_engineerchargetime 30000

// g_medicchargetime [integer]
// Time (in milliseconds) it takes a medic to fully recharge
// [Default: 45000]
set g_medicchargetime 45000

// *****************************************************************************
// * ETPub Mod Settings ********************************************************
// *****************************************************************************

// g_spawnInvul [integer]
// The number of seconds players will be invincible after they spawn.
// [Default: 3].
set g_spawnInvul 3

// g_alliedSpawnInvul [integer]
// The number of seconds Allied players will be invincible after they spawn.
// This will override g_spawnInvul if not set to 0
// [Default: 0].
set g_alliedSpawnInvul 0

// g_axisSpawnInvul [integer]
// The number of seconds Axis players will be invincible after they spawn.
// This will override g_spawnInvul if not set to 0
// [Default: 0].
set g_axisSpawnInvul 0

// g_maxTeamLandmines [integer]
// Sets the maximum number of landmines a team can have planted at any given
// time.  This value should be 0 or greater.
// [Default: 10]
set g_maxTeamLandmines 0

// team_maxPanzers [integer]
// Limits the number of Panzerfausts per team. (A value of -1 means no limit)
// [Default: -1]
set team_maxPanzers -1

// team_maxMortars [integer]
// Limits the number of mortars per team. (A value of -1 means no limit)
// [Default: -1]
set team_maxMortars 0

// team_maxFlamers [integer]
// Limits the number of flamethrowers per team. (A value of -1 means no limit)
// [Default: -1]
set team_maxFlamers 0

// team_maxMG42s [integer]
// Limits the number of mobile MG's per team. (A value of -1 means no limit)
// [Default: -1]
set team_maxMG42s 0

// team_maxGrenLaunchers [integer]
// Limits the number of grenade launching engineer rifles per team.
// (A value of -1 means no limit)
// [Default: -1]
set team_maxGrenLaunchers 0

// g_misc [integer]
// This is a bitflag cvar that currently supports the following flags:
// 1 -  Enable double jump.
// 2 -  Enable binoc master competition. Requires g_weapons 64 to be set.
//      (etpubclient >= 20050927 required)
// 8 -  Enable killing spree streaks messages (see g_killingSpree)
// 16 - Prohibit jumping if stamina is low (requires etpub client)
// 32 - Players cannot put their heads into other solids when prone/playdead.
//      This is the behaviour of etpub 0.5.x. (etpubclient required). If using
//      etpubclient before 20050927, this must be enabled.
// [Default: 0]
set g_misc 8

// g_moverScale [float]
// Multiply the speed of movers (e.g. tanks) by float.
// [Default: 1.0]
set g_moverScale 10

// g_ammoCabinetTime [integer]
// The time between ammo cabinet regenerations in milliseconds.
// [Default: 60000]
set g_ammoCabinetTime 99999

// g_healthCabinetTime [integer]
// The time between health cabinet regenerations in milliseconds.
// [Default: 10000]
set g_healthCabinetTime 0

// g_partyPanzersEnabled [0|1]
// Set to 1 to enable party panzers
// [Default: 0]
set g_partyPanzersEnabled 1

// g_partyPanzersPattern [string]
// The pattern of the drawn panzers. This is a string of "bits" that represents
// where the panzers shots are aimed. The default value of
// "10001;01010;00100;01010;10001" means there are five rows of panzers fired
// (rows are separated by the semicolon (;) character), and an X pattern is
// drawn as "1" represents a panzer and "0" represents a space without a panzer.
// There is no limit to the number of panzers that can be shot, although too
// many panzers will cause extreme lag on the server.
// [Default: "10001;01010;00100;01010;10001"]
set g_partyPanzersPattern "1"

// g_partyPanzersDamageMode [integer]
// Damage caused by the party panzers.
// Available options are:
// 0 - No damage.
// 1 - Normal damage. Each panzer does normal damage (see g_dmgPanzer).
// 2 - Proportional. Each panzer does damage proportional to the number fired
//     panzers. For example, if your pattern has 10 panzers, then each panzer
//     will do 1/10 the damage that a normal panzer shot does (see g_dmgPanzer).
// [Default: 2]
set g_partyPanzersDamageMode 2

// g_staminaRecharge [float]
// Multiplies the rate at which stamina is rebuilt. Setting this
// value to zero will cause players to not regain any stamina once it is used
// except through the use of adrenalin.
// Setting this value is recommended only if you have etpub client versions
// 20050927 or later.
// [Default: 1.0]
set g_staminaRecharge 5

//g_partyPanzersSpeed [integer] 
//Speed of the party panzers. Normal panzer speed is 2500. 
//[Default: 1250] 
set g_partyPanzersSpeed 99999
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DreamTheater
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Post by DreamTheater »

uhh maybe we should have one of those things where if our first server is full... it redirects them to the MS 2.. so MS 2 can get some peeps on it.. and more will know about it
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Post by SpikedCoffey »

Yeah, I heard screamer mention that about a week ago NM and I think the good ole boys at <font color=blue><b>-=[MC]=-</b></font> are already working on it.
I rode a tank and held a generals rank,
When the blitzkrieg raged and the bodies stank.
I shouted out 'Who killed the Kennedys?'
When after all it was you and me.
Let me please introduce myself, Im a man of wealth and taste.
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Pleased to meet you hope you guessed my name.
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Post by Squee »

good idea...
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Post by SPiKed X »

Got home from work yesterday and opened my ASE and saw there were bout 16 people only MS2, so I went and joined them :D Most were noobs but I had a good time other than the fact that one team was totally nooby and never got off the beach on Battery, until I joined them at which time I blew the backdoor, built the cp, defended it, and blew the gun all alone lol.

1 thing though, could not get the ref passy right. Used the original one for MS1 and the new one for MS1 and niether worked, so how bout pm'ing me that passy please. Rcon for it would be handy as well.
From: 2 Peter 3:9 (NIV)
9The Lord is not slow in keeping his promise, as some understand slowness. He is patient with you, not wanting anyone to perish, but everyone to come to repentance.

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* ChristianRock.net * Jesus Freak Hideout * Christian Rock Lyrics * Call FM * Pure Volume * Steelroots.tv *

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Post by -=[MC]=-SCREAMER »

ref passy will be the same for both servers in about 30 seconds lol , i forgot to change the ms2 1 lol , sorry guys ill go change it now , for those of u that have ref , it will be same as ms now :jump:
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