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Teams

Posted: Thu Oct 19, 2006 1:13 pm
by |ANUBIS|
I've noticed a lot of players to well when teamed up with certain troops with certain professions. I wanted to make a list for people to follow advice from. If players use this advise and practice it I'm sure we would be unstoppable in clan wars and scrimages.

Companionships:

[Soilder](MORTAR) + [Field Ops] - Soilder is constantly resupplied with ammo and has slight protect as they are almost helpless in midfiring.
[Soldier](FLAMETHROWER) + [None] - The flamethrower should be used on enemy gatherings without a partner. (The cause of a lot of TK's)
[Soldier](MG-42) + [Field Ops] + [Medic] - The MG-42 possessing not a whole lot of ammo to begin with, needs to be refilled every clip change. Also known as a big threat in range of firing, the Feild Ops provides cover fire for the gunner while the Medic remains safe and healing his comrades.
[Soldier](SMG) + [Soldier/Field Ops/Spec Ops/Medic] - Able to provide extra cover or protection for any operation.
[Spec Ops](LONG RANGE) + [Soldier/Medic/Field Ops] - Covering/healing/providing ammunition.
[Spec Ops](S. SMG) + [Soldier/Spec Ops] - For protection and cover fire and another Spec Ops to help get the job done faster.
[Engineer](ANY) + [Medic] + [Soilder] - One to heal and protect, the other to provide cover fire and warning signs to the working enginer.

Posted: Thu Oct 19, 2006 1:29 pm
by Wimpeh
you have to play more ;)

all mp40/thomp

Posted: Thu Oct 19, 2006 2:45 pm
by |ANUBIS|
Wimpeh wrote:you have to play more ;)

all mp40/thomp
MP40 and Thompson are both SMG's........ :?

Posted: Fri Oct 20, 2006 12:38 am
by MoW
a usual clan war wud b 6v6 so it really aint advisable to use mortar lol....................more than owt ya need ur top shooters as the non meds and get ur meds to jus constantly revive ur partner.......stick with ur partner......he/she sk to get ammo u do too......a lil tip ;) not that u scrim much :)

Posted: Fri Oct 20, 2006 1:25 pm
by |ANUBIS|
MoW wrote:a usual clan war wud b 6v6 so it really aint advisable to use mortar lol....................more than owt ya need ur top shooters as the non meds and get ur meds to jus constantly revive ur partner.......stick with ur partner......he/she sk to get ammo u do too......a lil tip ;) not that u scrim much :)
Not in ET, no, but ther games I haved joined clans that split up after the leader got bore or went to college o something.

Posted: Sat Oct 21, 2006 10:51 am
by Malus
mortar in 6v6 can be VERY VERY deadly, hence one of the many reasons Clanbse has gone 5v5 and removed teh mortar.

flamethrower @ spawn/chokepoint with a medic behind him reviving him is also VERY VERY effective.

riflenaders = loners and difficult job.

engys need 1 medic covering him @ all times.

fops is also a difficult job, but when done right is very effective.

mg42s are great fun in 6v6, but pointless on most maps against a decent team as ur a siting target and can easily be r/naded panzered.

Posted: Sat Oct 21, 2006 1:53 pm
by |ANUBIS|
Malus wrote:mortar in 6v6 can be VERY VERY deadly, hence one of the many reasons Clanbse has gone 5v5 and removed teh mortar.

flamethrower @ spawn/chokepoint with a medic behind him reviving him is also VERY VERY effective.

riflenaders = loners and difficult job.

engys need 1 medic covering him @ all times.

fops is also a difficult job, but when done right is very effective.

mg42s are great fun in 6v6, but pointless on most maps against a decent team as ur a siting target and can easily be r/naded panzered.
True. :)

Posted: Mon Oct 23, 2006 4:25 pm
by terrible
In a 6v6 mode mortar could be devastating to the oposite team, i once knew a guy that in oasis playing as an allie could put mortar to the guns don´t letting anyone go near them again (even team m8tes sometimes lol), once the dino was in. 8)

Posted: Mon Oct 23, 2006 9:46 pm
by |ANUBIS|
terrible wrote:In a 6v6 mode mortar could be devastating to the oposite team, i once knew a guy that in oasis playing as an allie could put mortar to the guns don´t letting anyone go near them again (even team m8tes sometimes lol), once the dino was in. 8)
Mortars are often retards with and over sensetive knowledge of the enemys where abouts but a horrible sense in their team mates where about... AKA. massive TKing.. :(