anti lag
anti lag
ok wana now a secret. a bug or such. when ever the server is running antilag The historical data only store max, mins and origin of the player and not the eflag or pm_flag etc. So teoretically if you run forward under fire from a lagged player and then crouch or prone, the antilag would calculate a headshot as a miss. just so you know. would be realy hard to porve unless some one has 800+ ping
There’s a hole in the sky through which things can fly
ok anti lag works by finding were the othere person saw you when they shot regardless of were you actualy were. so if some one is realy laged you could be quite aways a way they shoot and hit you.
what i learned is that is only finds were you were but dose not show if you were crouching or in prone it finds that from what you are actualy at. so if they see you and shoot. and you duck they will miss when they realy didnt.
keep in mind we are talking about 100 milionths of a second in time to crouch but still it is a big bug in the game
what i learned is that is only finds were you were but dose not show if you were crouching or in prone it finds that from what you are actualy at. so if they see you and shoot. and you duck they will miss when they realy didnt.
keep in mind we are talking about 100 milionths of a second in time to crouch but still it is a big bug in the game
There’s a hole in the sky through which things can fly