Class selector
Posted: Thu Mar 23, 2006 5:04 pm
Here is my little class selector script. Feel free to do with it what you will.
Press F5-F9 to choose class. Engi, Cvops and Soldier have multiple weapon choices. Which you can probably make out if you read the script. But here they are anyway:
Engi:
F5: SMG
F6: Rifle
Cvops:
F5: Sten
F6: Rifle
F7: FG42
Soldier:
F5: Panzer
F6: Mortar
F7: MG42
F8: Flamer
Just paste the code into your config or autoexec or something and make sure the binds dont conflict with your current binds. Feel free to modify it too. thx.
Code: Select all
set classmedic "class m 1; vsay_team iammedic ^1)^0S^7pawning as ^0MEDIC^7 with ^0SMG^7!^1(; vstr classrefresh; play sound/menu/select;"
set classfdops "class f 1; vsay_team iamfieldops ^1)^0S^7pawning as ^0FDOPS^7 with ^0SMG^7!^1(; vstr classrefresh; play sound/menu/select;"
set classengi "vstr classrefresh; bind F5 vstr engismg; bind F6 vstr engirifle; echo ^1)^0E^7ngineer ^0S^7elected^1(; play sound/menu/select;"
set engismg "class e 1; vsay_team iamengineer ^1)^0S^7pawning as ^0ENGINEER^7 with ^0SMG^7!^1(; vstr classrefresh; play sound/menu/select;"
set engirifle "class e 2; vsay_team iamengineer ^1)^0S^7pawning as ^0ENGINEER^7 with ^1RIFLE^7!^1(; vstr classrefresh; play sound/menu/select;"
set classcvops "vstr classrefresh; bind F5 vstr cvopssten; bind F6 vstr cvopsrifle; bind F7 vstr cvopsfg42; echo ^1)^0C^7vops ^0S^7elected^1(; play sound/menu/select;"
set cvopssten "class c 1; vsay_team iamcovertops ^1)^0S^7pawning as ^0CVOPS^7 with ^0STEN^7!^1(; vstr classrefresh; play sound/menu/select;"
set cvopsrifle "class c 3; vsay_team iamcovertops ^1)^0S^7pawning as ^0CVOPS^7 with ^0RIFLE^7!^1(; vstr classrefresh; play sound/menu/select;"
set cvopsfg42 "class c 2; vsay_team iamcovertops ^1)^0S^7pawning as ^0CVOPS^7 with ^0FG42^7!^1(; vstr classrefresh; play sound/menu/select;"
set classsoldat "vstr classrefresh; bind F5 vstr soldatpanzer; bind F6 vstr soldatmortar; bind F7 vstr soldatmg; bind F8 vstr soldatflamer; echo ^1)^0S^7oldat ^0S^7elected^1(; play sound/menu/select;"
set soldatpanzer "class s 4; vsay_team iamsoldier ^1)^0S^7pawning as ^0SOLDIER^7 with ^0PANZER^7!^1(; vstr classrefresh; play sound/menu/select;"
set soldatmortar "class s 5; vsay_team ^1)^0S^7pawning as ^0SOLDIER^7 with ^0MORTAR^7!^1(; vstr classrefresh; play sound/menu/select;"
set soldatmg "class s 2; vsay_team ^1)^0S^7pawning as ^0SOLDIER^7 with ^0MG42^7!^1(; vstr classrefresh; play sound/menu/select;"
set soldatflamer "class s 3; vsay_team ^1)^0S^7pawning as ^0SOLDIER^7 with ^0FLAMER^7!^1(; vstr classrefresh; play sound/menu/select;"
set classrefresh "bind F5 vstr classmedic; bind F6 vstr classfdops; bind F7 vstr classengi; bind F8 vstr classcvops; bind F9 vstr classsoldat;"
bind F5 "vstr classmedic"
bind F6 "vstr classfdops"
bind F7 "vstr classengi"
bind F8 "vstr classcvops"
bind F9 "vstr classsoldat"
Engi:
F5: SMG
F6: Rifle
Cvops:
F5: Sten
F6: Rifle
F7: FG42
Soldier:
F5: Panzer
F6: Mortar
F7: MG42
F8: Flamer
Just paste the code into your config or autoexec or something and make sure the binds dont conflict with your current binds. Feel free to modify it too. thx.